START_LOOT_ROLL
Fires when a group loot roll starts for an item. Blizzard's UI adds a roll frame for it until the time runs out or CANCEL_LOOT_ROLL fires. · description by wowlua
declare event START_LOOT_ROLL(rollID: number, rollTime: number, lootHandle: number?)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | rollID | number | The new roll, used with GetLootRollItemInfo and RollOnLoot. |
| 2 | rollTime | number | How long the roll lasts; Blizzard's roll frame uses it as the length of its timer bar. |
| 3 | lootHandle | number? | The loot the roll belongs to, if any. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Loot system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.