v0.13.8

Widgets

1,477 methodsavailable in: camelot
1,477 widget methods: 999 implemented · 20 recorded · 458 guessed

Widget types

The types CreateFrame makes.

typeinherits frommethods
ArchaeologyDigSiteFrameBlobnone of its own
AuraContainerFramenone of its own
BrowserFrame12: 2 implemented · 0 recorded · 10 guessed
ButtonFrame42: 35 implemented · 0 recorded · 7 guessed
CheckButtonButtonnone of its own
CheckoutFramenone of its own
CinematicModelPlayerModel18: 11 implemented · 0 recorded · 7 guessed
ColorSelectFrame19: 12 implemented · 0 recorded · 7 guessed
CooldownFrame46: 26 implemented · 0 recorded · 20 guessed
DressUpModelPlayerModel20: 13 implemented · 0 recorded · 7 guessed
EditBoxFrame79: 56 implemented · 0 recorded · 23 guessed
FogOfWarFrameFrame12: 6 implemented · 0 recorded · 6 guessed
FontStringRegion57: 33 implemented · 0 recorded · 24 guessed
FrameRegion, ScriptObject126: 85 implemented · 13 recorded · 28 guessed
GameTooltipFramenone of its own
LineTextureBase9: 5 implemented · 0 recorded · 4 guessed
MaskTextureTextureBasenone of its own
MessageFrameFrame33: 19 implemented · 0 recorded · 14 guessed
MinimapFrame31: 27 implemented · 0 recorded · 4 guessed
ModelFrame65: 33 implemented · 0 recorded · 32 guessed
ModelSceneFramenone of its own
MovieFrameFramenone of its own
OffScreenFrameFrame8: 2 implemented · 0 recorded · 6 guessed
PlayerModelCharacterModelBasenone of its own
QuestPOIFrameBlobnone of its own
ScenarioPOIFrameBlobnone of its own
ScrollFrameFrame9: 7 implemented · 0 recorded · 2 guessed
SimpleHTMLFrame23: 5 implemented · 0 recorded · 18 guessed
SliderFrame19: 19 implemented · 0 recorded · 0 guessed
StatusBarFrame28: 25 implemented · 0 recorded · 3 guessed
TabardModelTabardModelBase6: 0 implemented · 0 recorded · 6 guessed
TextureTextureBase4: 4 implemented · 0 recorded · 0 guessed
UnitPositionFrameFrame12: 4 implemented · 0 recorded · 8 guessed

Other types

The types the widgets are built on, and the API's other objects with methods.

typeinherits frommethods
AbbreviateConfig—2: 2 implemented · 0 recorded · 0 guessed
AbbreviatedNumberFormatterNumericFormatter6: 6 implemented · 0 recorded · 0 guessed
AlphaAnimation4: 2 implemented · 0 recorded · 2 guessed
AnimRadialProgress—4: 2 implemented · 0 recorded · 2 guessed
AnimatableObjectObject3: 3 implemented · 0 recorded · 0 guessed
AnimationObject36: 23 implemented · 0 recorded · 13 guessed
AnimationGroupObject28: 23 implemented · 0 recorded · 5 guessed
BlobFrame14: 10 implemented · 0 recorded · 4 guessed
CharacterModelBaseModel24: 12 implemented · 0 recorded · 12 guessed
Checkbox—6: 5 implemented · 0 recorded · 1 guessed
ColorCurveObjectCurveObjectBase11: 11 implemented · 0 recorded · 0 guessed
ControlPointObject5: 3 implemented · 0 recorded · 2 guessed
CurveObjectCurveObjectBase10: 10 implemented · 0 recorded · 0 guessed
CurveObjectBase—3: 3 implemented · 0 recorded · 0 guessed
DurationClockObject—1: 1 implemented · 0 recorded · 0 guessed
DurationManualClock—4: 4 implemented · 0 recorded · 0 guessed
DurationObject—31: 31 implemented · 0 recorded · 0 guessed
DurationTextBindingObject—30: 30 implemented · 0 recorded · 0 guessed
FlipBookAnimation10: 5 implemented · 0 recorded · 5 guessed
FontFrameScriptObject24: 14 implemented · 0 recorded · 10 guessed
FrameScriptObject—21: 8 implemented · 0 recorded · 13 guessed
HousingCatalogSearcher—46: 46 implemented · 0 recorded · 0 guessed
HousingFixturePointFrame—5: 3 implemented · 0 recorded · 2 guessed
HousingLayoutPinFrame—17: 8 implemented · 0 recorded · 9 guessed
LocaleContext—22: 22 implemented · 0 recorded · 0 guessed
MapScene—5: 2 implemented · 0 recorded · 3 guessed
ModelFFX—4: 0 implemented · 0 recorded · 4 guessed
ModelSceneFrame—47: 25 implemented · 0 recorded · 22 guessed
ModelSceneFrameActorModelSceneFrameActorBase31: 16 implemented · 0 recorded · 15 guessed
ModelSceneFrameActorBaseObject50: 32 implemented · 0 recorded · 18 guessed
Movie—4: 1 implemented · 0 recorded · 3 guessed
NamePlateFrame6: 3 implemented · 0 recorded · 3 guessed
NumericFormatter—1: 1 implemented · 0 recorded · 0 guessed
NumericRuleFormatterNumericFormatter5: 5 implemented · 0 recorded · 0 guessed
ObjectFrameScriptObject5: 4 implemented · 0 recorded · 1 guessed
PathAnimation5: 1 implemented · 0 recorded · 4 guessed
QuestPOI—3: 0 implemented · 0 recorded · 3 guessed
RegionScriptRegion, ScriptRegionResizing, AnimatableObject16: 14 implemented · 2 recorded · 0 guessed
RotationAnimation6: 1 implemented · 0 recorded · 5 guessed
ScaleAnimation8: 5 implemented · 0 recorded · 3 guessed
ScenarioPOI—2: 0 implemented · 0 recorded · 2 guessed
ScriptRegionObject55: 38 implemented · 5 recorded · 12 guessed
ScriptRegionResizingObject13: 13 implemented · 0 recorded · 0 guessed
SecondsFormatter—35: 35 implemented · 0 recorded · 0 guessed
SimpleCheckout—8: 2 implemented · 0 recorded · 6 guessed
TabardModelBasePlayerModel7: 1 implemented · 0 recorded · 6 guessed
TextureBaseRegion52: 33 implemented · 0 recorded · 19 guessed
TextureCoordTranslationAnimation2: 1 implemented · 0 recorded · 1 guessed
TimedSignalMap—8: 8 implemented · 0 recorded · 0 guessed
Tooltip—9: 3 implemented · 0 recorded · 6 guessed
TranslationAnimation2: 1 implemented · 0 recorded · 1 guessed
UnitHealPredictionCalculator—35: 35 implemented · 0 recorded · 0 guessed
VectorGraphics—4: 1 implemented · 0 recorded · 3 guessed
VertexColorAnimation4: 2 implemented · 0 recorded · 2 guessed