TabardModelBase
object type7 methodsavailable in: camelot
It has every method of PlayerModel, plus 7 of its own.
Inherits from
- TabardModelBase · 7
- PlayerModel · 0
- CharacterModelBase · 24
- Model · 65
- Frame · 126
- Region · 16
- ScriptRegion · 55
- ScriptRegionResizing · 13
- AnimatableObject · 3
- Object · 5
- FrameScriptObject · 21
The number is each type's own documented methods. A TabardModelBase has all of them.
Methods
In the emulator: 1 implemented, 6 guessed.
| method | what it does | status |
|---|---|---|
CanSaveTabardNow | Whether the tabard design can be saved now. · by wowlua(): boolean | guessed |
CycleVariation | Steps one part of the tabard design to its next or previous choice. · by wowlua(variationIndex: number, delta: number) | guessed |
GetLowerEmblemTexture | Sets the given texture to the lower part of the tabard's emblem. · by wowlua(texture: Texture) | guessed |
GetUpperEmblemTexture | Sets the given texture to the upper part of the tabard's emblem. · by wowlua(texture: Texture) | guessed |
InitializeTabardColors | Sets up the tabard design's color choices. · by wowlua() | guessed |
IsGuildTabard | Whether the model shows the guild's tabard. · by wowlua(): boolean | implemented |
Save | Saves the tabard design. · by wowlua() | guessed |
sources
Methods and inheritance: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (camelot 1.60.1). Descriptions: written by wowlua where no documentation describes the entry.