C_EncounterInfo
namespaceavailable in: camelotStatus in wowlua
0 functions. 10 events, 6 of them fired by the emulator on its own.
Events
| event | payload | fired by the emulator |
|---|---|---|
BOSS_KILL | encounterID: number, encounterName: string | implemented |
DISABLE_LOW_LEVEL_RAID | no payload | not implemented |
ENABLE_LOW_LEVEL_RAID | no payload | not implemented |
ENCOUNTER_END | encounterID: number, encounterName: string, difficultyID: number, groupSize: number, success: number, encounterUnitStatus: EncounterUnitStatus[] | implemented |
ENCOUNTER_START | encounterID: number, encounterName: string, difficultyID: number, groupSize: number | implemented |
INSTANCE_LOCK_START | no payload | not implemented |
INSTANCE_LOCK_STOP | no payload | implemented |
INSTANCE_LOCK_WARNING | no payload | not implemented |
RAID_TARGET_UPDATE | no payload | implemented |
UPDATE_INSTANCE_INFO | no payload | implemented |
An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("DISABLE_LOW_LEVEL_RAID").
Structures
EncounterUnitStatus· creatureID, creatureName, remainingHealthPercent
sources
Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (EncounterInfo system, camelot 1.60.1).