ENCOUNTER_END
Fires when a boss encounter ends, whether it was won or not. · description by wowlua
declare event ENCOUNTER_END(encounterID: number, encounterName: string, difficultyID: number, groupSize: number, success: number, encounterUnitStatus: EncounterUnitStatus[])Payload
| # | name | type | description |
|---|---|---|---|
| 1 | encounterID | number | The encounter. |
| 2 | encounterName | string | The encounter's name. |
| 3 | difficultyID | number | The difficulty it was fought on. |
| 4 | groupSize | number | The number of players in the group. |
| 5 | success | number | Whether the encounter was won, as a number. |
| 6 | encounterUnitStatus | EncounterUnitStatus[] | List of all boss units engaged during this encounter. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its encounters model. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (EncounterInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry. Payload notes: Blizzard's API documentation (Blizzard_APIDocumentationGenerated).