v0.13.8

C_ScriptedAnimations

namespaceavailable in: camelot

Status in wowlua

1 function: 0 implemented, 1 recorded, 0 guessed. 1 events, 0 of them fired by the emulator on its own.

Functions

functionwhat it doesstatus
GetAllScriptedAnimationEffectsReturns all scripted animation effects the client knows. · by wowlua
(): ScriptedAnimationEffect[]
recorded

"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.

Events

eventpayloadfired by the emulator
SCRIPTED_ANIMATIONS_UPDATEno payloadnot implemented

An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("SCRIPTED_ANIMATIONS_UPDATE").

Structures

  • ScriptedAnimationEffect · id, visual, visualScale, duration, trajectory, yawRadians, pitchRadians, rollRadians, offsetX, offsetY, offsetZ, animation, animationSpeed, alpha, useTargetAsSource, startBehavior?, startSoundKitID?, finishEffectID?, finishBehavior?, finishSoundKitID?, startAlphaFade?, startAlphaFadeDuration?, endAlphaFade?, endAlphaFadeDuration?, animationStartOffset?, loopingSoundKitID?, particleOverrideScale?

sources

Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (ScriptedAnimations system, camelot 1.60.1). Descriptions: written by wowlua where no documentation describes the entry.