C_ScriptedAnimations
namespaceavailable in: camelotStatus in wowlua
1 function: 0 implemented, 1 recorded, 0 guessed. 1 events, 0 of them fired by the emulator on its own.
Functions
| function | what it does | status |
|---|---|---|
GetAllScriptedAnimationEffects | Returns all scripted animation effects the client knows. · by wowlua(): ScriptedAnimationEffect[] | recorded |
"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.
Events
| event | payload | fired by the emulator |
|---|---|---|
SCRIPTED_ANIMATIONS_UPDATE | no payload | not implemented |
An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("SCRIPTED_ANIMATIONS_UPDATE").
Structures
ScriptedAnimationEffect· id, visual, visualScale, duration, trajectory, yawRadians, pitchRadians, rollRadians, offsetX, offsetY, offsetZ, animation, animationSpeed, alpha, useTargetAsSource, startBehavior?, startSoundKitID?, finishEffectID?, finishBehavior?, finishSoundKitID?, startAlphaFade?, startAlphaFadeDuration?, endAlphaFade?, endAlphaFadeDuration?, animationStartOffset?, loopingSoundKitID?, particleOverrideScale?
sources
Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (ScriptedAnimations system, camelot 1.60.1). Descriptions: written by wowlua where no documentation describes the entry.