C_AnimaDiversion
namespaceavailable in: camelotStatus in wowlua
7 functions: 0 implemented, 0 recorded, 7 guessed. 3 events, 0 of them fired by the emulator on its own.
Functions
| function | what it does | status |
|---|---|---|
CloseUI | Closes the AnimaDiversionFrame.() | guessed |
GetAnimaDiversionNodes | Returns all Anima Conductor nodes for the player's Covenant.(): AnimaDiversionNodeInfo[]? | guessed |
GetOriginPosition | Locates an Anima Conductor.(): Vector2DMixin? | guessed |
GetReinforceProgress | Returns the progress of reinforcing a node on the anima diversion map. · by wowlua(): number | guessed |
GetTextureKit | Names the texture kit applied to the AnimaDiversionFrame.(): string | guessed |
OpenAnimaDiversionUI | Attempts to open the AnimaDiversionFrame.() | guessed |
SelectAnimaNode | Selects the node on the anima diversion map. · by wowlua(talentID: number, temporary: boolean) | guessed |
"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.
Events
| event | payload | fired by the emulator |
|---|---|---|
ANIMA_DIVERSION_CLOSE | no payload | not implemented |
ANIMA_DIVERSION_OPEN | info: AnimaDiversionFrameInfo | not implemented |
ANIMA_DIVERSION_TALENT_UPDATED | no payload | not implemented |
An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("ANIMA_DIVERSION_CLOSE").
Structures
AnimaDiversionCostInfo· currencyID, quantityAnimaDiversionFrameInfo· textureKit, title, mapIDAnimaDiversionNodeInfo· talentID, name, description, costs, currencyID, icon, normalizedPosition, state
sources
Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (AnimaDiversionInfo system, camelot 1.60.1). Descriptions: warcraft.wiki.gg's API pages, by its contributors, CC BY-SA 4.0 ↗; written by wowlua where no documentation describes the entry.