v0.13.8

C_AnimaDiversion

namespaceavailable in: camelot

Status in wowlua

7 functions: 0 implemented, 0 recorded, 7 guessed. 3 events, 0 of them fired by the emulator on its own.

Functions

functionwhat it doesstatus
CloseUICloses the AnimaDiversionFrame.
()
guessed
GetAnimaDiversionNodesReturns all Anima Conductor nodes for the player's Covenant.
(): AnimaDiversionNodeInfo[]?
guessed
GetOriginPositionLocates an Anima Conductor.
(): Vector2DMixin?
guessed
GetReinforceProgressReturns the progress of reinforcing a node on the anima diversion map. · by wowlua
(): number
guessed
GetTextureKitNames the texture kit applied to the AnimaDiversionFrame.
(): string
guessed
OpenAnimaDiversionUIAttempts to open the AnimaDiversionFrame.
()
guessed
SelectAnimaNodeSelects the node on the anima diversion map. · by wowlua
(talentID: number, temporary: boolean)
guessed

"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.

Events

eventpayloadfired by the emulator
ANIMA_DIVERSION_CLOSEno payloadnot implemented
ANIMA_DIVERSION_OPENinfo: AnimaDiversionFrameInfonot implemented
ANIMA_DIVERSION_TALENT_UPDATEDno payloadnot implemented

An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("ANIMA_DIVERSION_CLOSE").

Structures

  • AnimaDiversionCostInfo · currencyID, quantity
  • AnimaDiversionFrameInfo · textureKit, title, mapID
  • AnimaDiversionNodeInfo · talentID, name, description, costs, currencyID, icon, normalizedPosition, state

sources

Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (AnimaDiversionInfo system, camelot 1.60.1). Descriptions: warcraft.wiki.gg's API pages, by its contributors, CC BY-SA 4.0 ↗; written by wowlua where no documentation describes the entry.