WARGAME_REQUEST_RESPONSE
Fires when a challenged player answers the player's war game request. · description by wowlua
declare event WARGAME_REQUEST_RESPONSE(responderGUID: string, responderName: string?, accepted: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | responderGUID | string | The GUID of the player who answered. |
| 2 | responderName | string? | The name of the player who answered. |
| 3 | accepted | boolean | Whether they accepted. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (PvpInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.