WARGAME_REQUESTED
Fires when another group challenges the player's group to a war game. Blizzard's PvP popup asks the player to accept, and answers with WarGameRespond. · description by wowlua
declare event WARGAME_REQUESTED(opposingPartyMemberName: string, battlegroundName: string, timeoutSeconds: number, tournamentRules: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | opposingPartyMemberName | string | The name of the challenger. |
| 2 | battlegroundName | string | The battleground of the war game. |
| 3 | timeoutSeconds | number | How long the challenge can be answered. |
| 4 | tournamentRules | boolean | Whether the war game uses tournament rules. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (PvpInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.