SPELL_DATA_LOAD_RESULT
Fires when spell data requested with C_Spell.RequestLoadSpellData has loaded or failed to load. · description by wowlua
declare event SPELL_DATA_LOAD_RESULT(spellID: number, success: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | spellID | number | The spell's ID. |
| 2 | success | boolean | Whether the data was loaded. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its gamedata model. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Spell system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.