C_Spell. DoesSpellExist
functionimplementedavailable in: camelot
Returns true if the spell exists, regardless of whether the player has learned it
function C_Spell.DoesSpellExist( spellIdentifier: SpellIdentifier): booleanParameters
| name | type | description |
|---|---|---|
spellIdentifier | SpellIdentifier | Using name will always check for an override on that spell |
Returns
spellExists · boolean
In wowlua's emulated client
implementedwowlua models the system behind it. what the statuses mean
Restrictions
sources
Signature and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Spell system, camelot 1.60.1). Description: Blizzard's API documentation (Blizzard_APIDocumentationGenerated). Parameter and result notes: warcraft.wiki.gg's API pages ↗, by its contributors, CC BY-SA 4.0 ↗.