RECEIVED_HOUSE_LEVEL_REWARDS
Fires in answer to C_Housing.GetHouseLevelRewardsForLevel with the rewards of one house level. Blizzard's house upgrade frame waits for every level before it draws the reward track. · description by wowlua
declare event RECEIVED_HOUSE_LEVEL_REWARDS(level: number, rewards: HouseLevelReward[])Payload
| # | name | type | description |
|---|---|---|---|
| 1 | level | number | The house level. |
| 2 | rewards | HouseLevelReward[] | The rewards for that level. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (HousingUI system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.