QUEST_BOSS_EMOTE
Fires when a quest creature performs a boss-style emote. · description by wowlua
declare event QUEST_BOSS_EMOTE(text: string, playerName: string, displayTime: number, enableBossEmoteWarningSound: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | text | string | The message, a format string with %s for the speaker's name. |
| 2 | playerName | string | The name of the speaker. |
| 3 | displayTime | number | How long to show the message, in seconds. |
| 4 | enableBossEmoteWarningSound | boolean | Whether to play the warning sound. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (ChatInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.