PLAYER_LEVEL_UP
eventimplementedavailable in: camelot
Fires when the player gains a level, with what the new level adds. · description by wowlua
declare event PLAYER_LEVEL_UP(level: number, healthDelta: number, powerDelta: number, numNewTalents: number, numNewPvpTalentSlots: number, strengthDelta: number, agilityDelta: number, staminaDelta: number, intellectDelta: number, spiritDelta: number)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | level | number | The new level. |
| 2 | healthDelta | number | Health gained. |
| 3 | powerDelta | number | Power, such as mana, gained. |
| 4 | numNewTalents | number | Talent points gained. |
| 5 | numNewPvpTalentSlots | number | PvP talent slots unlocked. |
| 6 | strengthDelta | number | Strength gained. |
| 7 | agilityDelta | number | Agility gained. |
| 8 | staminaDelta | number | Stamina gained. |
| 9 | intellectDelta | number | Intellect gained. |
| 10 | spiritDelta | number | Spirit gained. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its levels model. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Unit system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.