v0.13.8

GAME_PAD_ACTIVE_CHANGED

eventnot implementedC_GamePadavailable in: camelot

Fires when a game pad becomes the active input device or stops being it. Blizzard's frames update the key bindings they show. · description by wowlua

declarationwowlua
declare event GAME_PAD_ACTIVE_CHANGED(isActive: boolean)

Payload

#nametypedescription
1isActivebooleanWhether a game pad is now active.

Blizzard's documentation marks the event as synchronous.

In wowlua's emulated client

not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses mean

sources

Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (GamePad system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.