GAME_PAD_ACTIVE_CHANGED
Fires when a game pad becomes the active input device or stops being it. Blizzard's frames update the key bindings they show. · description by wowlua
declare event GAME_PAD_ACTIVE_CHANGED(isActive: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | isActive | boolean | Whether a game pad is now active. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (GamePad system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.