v0.13.8

C_Vehicle

namespaceavailable in: camelot

Status in wowlua

0 functions. 10 events, 3 of them fired by the emulator on its own.

Events

eventpayloadfired by the emulator
PLAYER_GAINS_VEHICLE_DATAunitTarget: string, vehicleUIIndicatorID: numbernot implemented
PLAYER_LOSES_VEHICLE_DATAunitTarget: stringnot implemented
UNIT_ENTERED_VEHICLEunitTarget: string, showVehicleFrame: boolean, isControlSeat: boolean, vehicleUIIndicatorID: number, vehicleGUID: string, mayChooseExit: boolean, hasPitch: booleannot implemented
UNIT_ENTERING_VEHICLEunitTarget: string, showVehicleFrame: boolean, isControlSeat: boolean, vehicleUIIndicatorID: number, vehicleGUID: string, mayChooseExit: boolean, hasPitch: booleannot implemented
UNIT_EXITED_VEHICLEunitTarget: stringnot implemented
UNIT_EXITING_VEHICLEunitTarget: stringnot implemented
VEHICLE_ANGLE_SHOWshouldShow: number?implemented
VEHICLE_PASSENGERS_CHANGEDno payloadnot implemented
VEHICLE_POWER_SHOWshouldShow: number?implemented
VEHICLE_UPDATEno payloadimplemented

An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("PLAYER_GAINS_VEHICLE_DATA").

sources

Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Vehicle system, camelot 1.60.1).