v0.13.8

C_HousingNeighborhood

namespaceavailable in: camelot

Status in wowlua

30 functions: 0 implemented, 0 recorded, 30 guessed. 13 events, 0 of them fired by the emulator on its own.

Functions

functionwhat it doesstatus
CanReturnAfterVisitingHouseWhether the player can return to where they were before visiting a house. · by wowlua
(): boolean
guessed
CancelInviteToNeighborhoodOnly available when interacting with a bulletin board game object
(playerName: string)
guessed
DemoteToResidentOnly available when interacting with a bulletin board game object
(playerGUID: string)
guessed
GetCornerstoneHouseInfoOnly available when interacting with a cornerstone game object
(): HouseInfo
guessed
GetCornerstoneNeighborhoodInfoOnly available when interacting with a cornerstone game object
(): NeighborhoodInfo
guessed
GetCornerstonePurchaseModeOnly available when interacting with a cornerstone game object
(): CornerstonePurchaseMode
guessed
GetCurrentNeighborhoodTextureSuffixReturns the texture name suffix of the current neighborhood's map art. · by wowlua
(): string
guessed
GetDiscountedMovePriceOnly available when interacting with a cornerstone game object
(): number
guessed
GetMoveCooldownTimeOnly available when interacting with a cornerstone game object
(): number
guessed
GetNeighborhoodMapDataReturns the plots shown on the neighborhood map. · by wowlua
(): NeighborhoodPlotMapInfo[]
guessed
GetNeighborhoodNameReturns the neighborhood's name. · by wowlua
(): string
guessed
GetNeighborhoodPlotNameReturns the name of a plot in the neighborhood. · by wowlua
(plotIndex: number): string
guessed
GetPreviousHouseIdentifierOnly available when interacting with a cornerstone game object
(): string
guessed
HasPermissionToPurchaseOnly available when interacting with a cornerstone game object
(): PurchaseHouseDisabledReason
guessed
InvitePlayerToNeighborhoodOnly available when interacting with a bulletin board game object
(playerName: string)
guessed
IsNeighborhoodManagerWhether the player is a manager of the neighborhood. · by wowlua
(): boolean
guessed
IsNeighborhoodOwnerWhether the player owns the neighborhood. · by wowlua
(): boolean
guessed
IsPlayerInOtherPlayersPlotThis returns true if the player is in a plot that is owned by another player
(): boolean
guessed
IsPlotAvailableForPurchaseOnly available when interacting with a cornerstone game object
(): boolean
guessed
IsPlotOwnedByPlayerOnly available when interacting with a cornerstone game object
(): boolean
guessed
OnBulletinBoardClosedTells the game that the neighborhood bulletin board was closed. · by wowlua
()
guessed
OnCornerstoneClosedTells the game that the plot's cornerstone window was closed. · by wowlua
()
guessed
PromoteToManagerOnly available when interacting with a bulletin board game object
(playerGUID: string)
guessed
RequestNeighborhoodInfoRequests the neighborhood's information from the server. · by wowlua
()
guessed
RequestNeighborhoodRosterOnly available when interacting with a bulletin board game object
()
guessed
RequestPendingNeighborhoodInvitesOnly available when interacting with a bulletin board game object
()
guessed
TransferNeighborhoodOwnershipOnly available when interacting with a bulletin board game object
(playerGUID: string)
guessed
TryEvictPlayerOnly available when interacting with a bulletin board game object
(plotID: number)
guessed
TryMoveHouseOnly available when interacting with a cornerstone game object
()
guessed
TryPurchasePlotOnly available when interacting with a cornerstone game object
()
guessed

"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.

Events

eventpayloadfired by the emulator
CANCEL_NEIGHBORHOOD_INVITE_RESPONSEresult: NeighborhoodInviteResult, playerName: string?not implemented
CLOSE_PLOT_CORNERSTONEno payloadnot implemented
NEIGHBORHOOD_INFO_UPDATEDneighborhoodInfo: NeighborhoodInfonot implemented
NEIGHBORHOOD_INVITE_RESPONSEresult: NeighborhoodInviteResultnot implemented
NEIGHBORHOOD_MAP_DATA_UPDATEDno payloadnot implemented
NEIGHBORHOOD_NAME_UPDATEDneighborhoodGuid: string, neighborhoodName: stringnot implemented
OPEN_PLOT_CORNERSTONEno payloadnot implemented
PENDING_NEIGHBORHOOD_INVITES_RECIEVEDresult: NeighborhoodInviteResult, pendingInviteList: string[]?not implemented
PURCHASE_PLOT_RESULTresult: numbernot implemented
SHOW_PLAYER_EVICTED_DIALOGno payloadnot implemented
UPDATE_BULLETIN_BOARD_MEMBER_TYPEplayer: string, residentType: ResidentTypenot implemented
UPDATE_BULLETIN_BOARD_ROSTERneighborhoodInfo: NeighborhoodInfo, rosterMemberList: NeighborhoodRosterMemberInfo[]not implemented
UPDATE_BULLETIN_BOARD_ROSTER_STATUSESrosterMemberList: NeighborhoodRosterMemberUpdateInfo[]not implemented

An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("CANCEL_NEIGHBORHOOD_INVITE_RESPONSE").

sources

Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (HousingNeighborhoodUI system, camelot 1.60.1). Descriptions: warcraft.wiki.gg's API pages, by its contributors, CC BY-SA 4.0 ↗; written by wowlua where no documentation describes the entry.