C_GamepadUI
namespaceavailable in: camelotStatus in wowlua
5 functions: 0 implemented, 2 recorded, 3 guessed. 2 events, 0 of them fired by the emulator on its own.
Functions
| function | what it does | status |
|---|---|---|
GetFirstGamepadActionBarStorageSlotIndexForActiveStance | Returns the first action slot of the gamepad action bar for the active stance, or nothing. · by wowlua(): number? | guessed |
GetFirstGamepadActionStorageSlotIndex | Returns the first action slot used by the gamepad action bars. · by wowlua(): number | recorded |
GetFirstGamepadPetActionStorageSlotIndex | Returns the first action slot used by the gamepad pet action bar. · by wowlua(): number | recorded |
IsValidGamepadActionStorageSlotIndex | Whether the action slot belongs to the gamepad action bars. · by wowlua(gamepadActionStorageSlotIndex: number): boolean | guessed |
IsValidGamepadPossessBarStorageSlotIndex | Whether the action slot belongs to the gamepad possess bar. · by wowlua(gamepadPossessBarStorageSlotIndex: number): boolean | guessed |
"by wowlua": no one documents this function, so wowlua wrote the description from its name, signature and behaviour.
Events
| event | payload | fired by the emulator |
|---|---|---|
GAMEPAD_POSSESS_BAR_OVERRIDE_CHANGED | oldOverride: GamepadPossessBarOverride, newOverride: GamepadPossessBarOverride | not implemented |
GAMEPAD_STANCE_BAR_OVERRIDE_CHANGED | oldOverride: GamepadStanceBarOverride, newOverride: GamepadStanceBarOverride | not implemented |
An event the emulator doesn't fire on its own can still be fired from a test: mock.fireEvent("GAMEPAD_POSSESS_BAR_OVERRIDE_CHANGED").
sources
Signatures, events and structures: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (GamepadUI system, camelot 1.60.1). Descriptions: written by wowlua where no documentation describes the entry.