UnitHealthPercent
functionimplementedavailable in: camelot
Returns percent of health remaining - can be scaled via a curve for display purposes
function UnitHealthPercent( unit: string, usePredicted: boolean, curve: LuaCurveObjectBase?): LuaCurveEvaluatedResultParameters
| name | type | description |
|---|---|---|
unit | string | |
usePredicted | boolean | Predicts the values that would be returned from the server by using combat log information, so the health values will be more up-to-date. There are generally only advantages for using this. Default: true. |
curve | LuaCurveObjectBase? |
Returns
result · LuaCurveEvaluatedResult · If no curve is specified, a floating point percentage value. Else, the result of evaluating the curve with the percentage as the input.
In wowlua's emulated client
implementedwowlua models the system behind it. what the statuses mean
Restrictions
sources
Signature and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Unit system, camelot 1.60.1). Description: warcraft.wiki.gg's API pages ↗, by its contributors, CC BY-SA 4.0 ↗.