VOICE_CHAT_CHANNEL_JOINED
Fires when an attempt to join a voice channel finishes, successfully or not. · description by wowlua
declare event VOICE_CHAT_CHANNEL_JOINED(status: VoiceChatStatusCode, channelID: VoiceChatID, channelType: ChatChannelType, clubId: ClubId?, streamId: ClubStreamId?)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | status | VoiceChatStatusCode | The result of the join (Enum.VoiceChatStatusCode); Success when the channel was joined. |
| 2 | channelID | VoiceChatID | The voice channel that was joined. |
| 3 | channelType | ChatChannelType | The kind of chat channel the voice channel belongs to (Enum.ChatChannelType). |
| 4 | clubId | ClubId? | The community the channel belongs to, for community channels. |
| 5 | streamId | ClubStreamId? | The community stream the channel belongs to, for community channels. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (VoiceChat system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.