TRY_PURCHASE_TO_NODE_PARTIAL_SUCCESS
Fires when an attempt to buy every node up to a target node stops part of the way. Blizzard's artifact UI plays the purchase effects on the node it reached. · description by wowlua
declare event TRY_PURCHASE_TO_NODE_PARTIAL_SUCCESS(nodeFinishedOn: number)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | nodeFinishedOn | number | The last node that was bought. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (SharedTraits system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.