TIME_PLAYED_MSG
Fires with the player's played time, after RequestTimePlayed or /played. Blizzard's chat frame prints it. · description by wowlua
declare event TIME_PLAYED_MSG(totalTimePlayed: number, timePlayedThisLevel: number)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | totalTimePlayed | number | The total time played on the character, in seconds. |
| 2 | timePlayedThisLevel | number | The time played at the current level, in seconds. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its replies model. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (SystemInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.