v0.13.8

TIME_PLAYED_MSG

eventimplementedC_Systemavailable in: camelot

Fires with the player's played time, after RequestTimePlayed or /played. Blizzard's chat frame prints it. · description by wowlua

declarationwowlua
declare event TIME_PLAYED_MSG(totalTimePlayed: number, timePlayedThisLevel: number)

Payload

#nametypedescription
1totalTimePlayednumberThe total time played on the character, in seconds.
2timePlayedThisLevelnumberThe time played at the current level, in seconds.

Blizzard's documentation marks the event as synchronous.

In wowlua's emulated client

implementedThe emulator fires it on its own, from its replies model. what the statuses mean

sources

Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (SystemInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.