SPELL_ACTIVATION_OVERLAY_SHOW
Fires when a spell activation overlay (proc art around the character) should show. Blizzard's overlay frame shows it if the displaySpellActivationOverlays CVar is on. · description by wowlua
declare event SPELL_ACTIVATION_OVERLAY_SHOW(spellID: number, overlayFileDataID: number, locationType: ScreenLocationType, scale: number, r: number, g: number, b: number)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | spellID | number | The spell the overlay is for. |
| 2 | overlayFileDataID | number | The texture of the overlay. |
| 3 | locationType | ScreenLocationType | Where on the screen to show it. |
| 4 | scale | number | The overlay's scale. |
| 5 | r | number | Red color component. |
| 6 | g | number | Green color component. |
| 7 | b | number | Blue color component. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (SpellActivationOverlay system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.