SHOW_NEIGHBORHOOD_OWNERSHIP_TRANSFER_DIALOG
Fires when the player is offered ownership of a neighborhood. Blizzard shows a dialog that calls C_Housing.AcceptNeighborhoodOwnership or C_Housing.DeclineNeighborhoodOwnership. · description by wowlua
declare event SHOW_NEIGHBORHOOD_OWNERSHIP_TRANSFER_DIALOG(neighborhoodName: string, cosmeticOwnerName: string)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | neighborhoodName | string | The neighborhood's name. |
| 2 | cosmeticOwnerName | string | The name of the neighborhood's current owner. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (HousingUI system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.