SCENARIO_COMPLETED
Fires when the player completes a scenario. Blizzard's objective tracker shows the experience and money rewards. · description by wowlua
declare event SCENARIO_COMPLETED(questID: number?, xp: number?, money: number?)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | questID | number? | The reward quest of the scenario. |
| 2 | xp | number? | The experience reward. |
| 3 | money | number? | The money reward, in copper. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (ScenarioInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.