PLAYER_ENTERING_WORLD
Fires when the player enters the world: on login, on a UI reload, and after every loading screen. Blizzard closes open windows and refreshes many frames on it. · description by wowlua
declare event PLAYER_ENTERING_WORLD(isInitialLogin: boolean, isReloadingUi: boolean)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | isInitialLogin | boolean | Whether this is the first time after logging in. |
| 2 | isReloadingUi | boolean | Whether the UI was just reloaded. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its login model. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (SystemInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.