PLAYER_ALIVE
Fires when the player becomes alive or releases their spirit. A comment in Blizzard's tutorial notes that it fires on release, not on returning to the corpse; PLAYER_UNGHOST fires then. · description by wowlua
declare event PLAYER_ALIVE()In wowlua's emulated client
implementedThe emulator fires it on its own, from its death and login models. what the statuses mean
Blizzard's documentation marks the event as synchronous.
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (DeathInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.