LOSS_OF_CONTROL_ADDED
Fires when a unit loses control, for example from a stun or silence. Blizzard's loss of control alert reads the effect with C_LossOfControl.GetActiveLossOfControlData, and action buttons, nameplates and arena frames update. · description by wowlua
declare event LOSS_OF_CONTROL_ADDED(unitTarget: string, effectIndex: number)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | unitTarget | string | The unit that lost control. |
| 2 | effectIndex | number | The index of the new effect. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (LossOfControl system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.