CLUB_MESSAGE_ADDED
Fires when a new message is posted to a club stream. Blizzard's communities chat adds it with C_Club.GetMessageInfo when that stream is shown. · description by wowlua
declare event CLUB_MESSAGE_ADDED(clubId: ClubId, streamId: ClubStreamId, messageId: ClubMessageIdentifier)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | clubId | ClubId | The club. |
| 2 | streamId | ClubStreamId | The stream the message was posted to. |
| 3 | messageId | ClubMessageIdentifier | The new message. |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
not implementedFor an event, not implemented means the emulated client never fires it by itself. Fire it from a test with
mock.fireEvent, or mock.fireUnitEvent for a unit event. The event must be one the flavor documents, and its payload is checked against the documentation. what the statuses meansources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (Club system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.