CHAT_MSG_SYSTEM
Fires with a system message for the chat frame, such as a friend coming online. · description by wowlua
declare event CHAT_MSG_SYSTEM(text: string, playerName: string, languageName: string, channelName: string, playerName2: string, specialFlags: string, zoneChannelID: number, channelIndex: number, channelBaseName: string, languageID: number, lineID: number, guid: string, bnSenderID: number, isMobile: boolean, isSubtitle: boolean, hideSenderInLetterbox: boolean, suppressRaidIcons: boolean, discordInfo: DiscordChatInfo)Payload
| # | name | type | description |
|---|---|---|---|
| 1 | text | string | The message text. |
| 2 | playerName | string | |
| 3 | languageName | string | |
| 4 | channelName | string | |
| 5 | playerName2 | string | |
| 6 | specialFlags | string | |
| 7 | zoneChannelID | number | |
| 8 | channelIndex | number | |
| 9 | channelBaseName | string | |
| 10 | languageID | number | |
| 11 | lineID | number | |
| 12 | guid | string | |
| 13 | bnSenderID | number | |
| 14 | isMobile | boolean | |
| 15 | isSubtitle | boolean | |
| 16 | hideSenderInLetterbox | boolean | |
| 17 | suppressRaidIcons | boolean | |
| 18 | discordInfo | DiscordChatInfo |
Blizzard's documentation marks the event as synchronous.
In wowlua's emulated client
implementedThe emulator fires it on its own, from its chat, death, guild, party, quests, replies and trainer models. what the statuses mean
sources
Name, payload and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (ChatInfo system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.