C_CatalogShop. GetCatalogShopProductDisplayInfo
functionguessedavailable in: camelot
Returns how a shop product is shown, such as its model and texts. · description by wowlua
function C_CatalogShop.GetCatalogShopProductDisplayInfo( catalogShopProductID: number): CatalogShopProductDisplayInfoParameters
| name | type |
|---|---|
catalogShopProductID | number |
Returns
item · CatalogShopProductDisplayInfo
| field | type |
|---|---|
defaultPreviewModelSceneID | number |
defaultCardModelSceneID | number |
defaultWideCardModelSceneID | number |
itemID | number |
overridePreviewModelSceneID | number? |
overrideCardModelSceneID | number? |
overrideWideCardModelSceneID | number? |
creatureDisplayInfoIDs | number[] |
spellVisualIDs | number[] |
mainHandItemModifiedAppearanceID | number? |
offHandItemModifiedAppearanceID | number? |
itemModifiedAppearanceIDs | number[] |
iconFileDataID | number? |
iconTextureKit | string? |
productType | string? |
itemDescription | string? |
hasUnknownLicense | boolean |
productPMTURL | string? |
additionalProductPMTURLs | string[] |
otherProductImageAtlasName | string? |
otherProductGameTitleBaseTag | string? |
otherProductGameType | string? |
customLoopingSoundStart | number? |
customLoopingSoundMiddle | number? |
customLoopingSoundEnd | number? |
specialActorID_1 | string? |
specialActorID_2 | string? |
specialActorID_3 | string? |
specialActorID_4 | string? |
specialActorID_5 | string? |
gameFlavorID | number? |
decorFileDataID | number? |
quantity | number? |
houseTextureAtlas | string? |
In wowlua's emulated client
guessedThe answer is worked out from Blizzard's documentation, its UI code and the function's name, and not checked against the client. what the statuses mean
Restrictions
sources
Signature and flags: Blizzard's API documentation (Blizzard_APIDocumentationGenerated) (CatalogShop system, camelot 1.60.1). Description: written by wowlua where no documentation describes the entry.